WIP

city view from side with textures and wire-frame to show you the scale of the map  which is quite a large map and the city now has extension on to the right of it so that the city is believable and takes a bit of time to get across the map.
view of final build of the city building and the final triangle count is 16000 but with the characters at average 12000 triangles so overall the scene is 172000 tri and a average of over 60 fps 

unity basic water works well with sky box and toon shader

my favourite screen-shot show all my level 

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