New tutorial/ tips page started and will be updated weekly
This seems to not of changed the game element much and is fun to play just need the destroyed building bits to hide when damaged
city view from side with textures and wire-frame to show you the scale of the map which is quite a large map and the city now has extension on to the right of it so that the city is believable and takes a bit of time to get across the map.
view of final build of the city building and the final triangle count is 16000 but with the characters at average 12000 triangles so overall the scene is 172000 tri and a average of over 60 fps
first textured building module transferred to unity to see how it looks ingame and i think it look pretty good and transfering fbx files with textures is very easy
test render to see which tree look best and fit in with the scene and the pine trees seem to fit in more