Archive by Author | JOHN CHEETHAM

Bend tool tutorial


Building Arches And Curved Buildings With The Bend Tool

Starting Object

1.    First I started off with modelling the object for the arch and then extruding the object twenty times so that the curve will be smooth.

Bend Tool

2.    Then you use the Bend tool on the object and Bend the object 180 degrees to make the perfect top of the arch but always make sure the amount of sections you extruded is even for easier adjustment and for high poly.

Built Up Object

3.    Built the object up to a high poly level with added arches and more things to the objects for the curved building wall.

Align Tool

4.   Then I cloned the object and placed it correctly on top and then I used the align tool and placed it along ten times.

Then the basic wall is made for the curved building and here it shows you many ways the bend tool can help with construction of curved buildings and arches.

destruction


Had a lot of problems with the destruction  in the game and because it is so complicated we have decided to use physics built in to the unity engine so building collapse in weight and blocks .

This seems to not of changed the game element much and is fun to play just need the destroyed building bits to hide when damaged

WIP


city view from side with textures and wire-frame to show you the scale of the map  which is quite a large map and the city now has extension on to the right of it so that the city is believable and takes a bit of time to get across the map.
view of final build of the city building and the final triangle count is 16000 but with the characters at average 12000 triangles so overall the scene is 172000 tri and a average of over 60 fps 

unity basic water works well with sky box and toon shader

my favourite screen-shot show all my level 


wip


just added a background hill and a tunnel  to add to the dynamics of the level and make a more interesting level 

wip


added grass map to the level but bit are stretched so will be uv mapped the whole map and added two different types of trees to see if they suit the map 

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