Test build 1


This is my first test build into the method rendering each level of destruction seems like  this could be a good direction to work in but i am happy i have done this test as a few mistake where made. There were a few problems i could see causing problem for example changing the object geometry in each render would mean different maps which would slow down the process with unwrapping and texturing.

my conclusion with this method is it is good to control the damage in the game but i don’t  think the destruction will be believable to the player as they where doing it

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About JOHN CHEETHAM

Currently a graduate from Leeds metropolitan university in game design. I enjoy all aspects of 3d work and making games for people to enjoy. my main areas of 3d which i am very interested in is character and level design

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